Build
Ships Without Losing Energy:
If you need more fleets, but your systems
read low or slots are out of available energy,
change the location of the construction to
a neutral system (it can be inhabited or uninhabited).
The ship will still have a cost in maintenaince
and refined points, but it will save energy.
See What They
See:
While in a battle, highlight any ship and
hit Tab to get first person view point of
that ship.
How to keep
Captured Characters From Escaping:
When capturing enemies, it's always best
to gang up on them with several good "name"
characters, like Han, Luke, Madine, etc.
Use a decoy. Have some (usually 2-3) Infiltrators
or Death Commandos standing by at your return
base. When you're successful, transfer the
prisoner with the Infiltrators/Commandos
to the FURTHEST POSSIBLE BASE from where
you are. Try picking a base with a big allotment
of troop training facilities. Once the troops
arrive (R2 will announce because the prisoner
is a "character"), send them to
another base you've set up on the opposite
side of the galaxy. Try shooting for a base
with similar qualities at least 100 days
away. If you nab the Emperor or Vader, it
might be worth your while to put at least
12 Infiltrators with them.
Here's the trick: unless the destination
is taken over by the enemy, the secret mission
is out of touch until it reaches it's destination.
With enough troops and SpecOps at the other
end, and with an immediate launch back to
where they just came from, they'll never
escape. I've played games where I've had
24 of the enemy's 30 characters "in
transit" and unable to escape (with
5 dead and only Vader eluding capture).
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